This past summer, I bought a ton of games on the Steam Sale, as one does. I hadn't played XCom's expansion pack yet, and since tactics games are on the top of my favorite genre list, I picked it up.
Almost immediately, I was inspired. When you stop and analyze what goes into these types of games, they're actually quite simple. That's not to take anything away from Firaxis -- XCom is a fantastic game where it's simplicity is one of its greatest assets. However, tactics games may be one of the more approachable games in terms of hobby game development.
So I decided to follow that inspiration and start noodling with my own tactics game for the purpose of learning. I decided to work in Unreal (more on that later) because I hadn't touched Unreal in about a decade and wanted to compare it to Unity.
Finally, like my last project, I wanted to blog about it so that I can reflect on what I'm learning and document the process. Perhaps someone will find it interesting?
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